
Hya Bam
Minmatar The Real OC Intergalactic Exports Group
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Posted - 2010.08.02 07:56:00 -
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Originally by: Abrazzar The root of the issue here isn't the lag or the bugs or the aim towards a space theme park with incarna and dust.
The issue is with the inflexible distribution of development resources, leaving only a minor amount to fix the broken parts existing right now for adding more new features that will only add to the pile.
The issue is with CCP on one side claiming they value the CSM and on the other hand failing to have even a single developer dedicated to the ever growing backlog of accepted CSM propositions.
The issue is with leaving old features half finished or bare bones and then jumping to the next, falling for their own hype how unpolished shallow gameplay is yielding more profits than creating a whole, deep, coherent and immersive gaming experience.
The issue is with CCP throwing up smoke and mirrors from the PR team to distract from the issues at hand in an attempt to make the players belief the small fixes they're putting in are the solution to all those issues.
CCP needs to rethink its development strategy. Right now it's doing its best to overextend itself and have the game fall apart at its core, overladen with weak features that cannot sustain interest of the new players they hope to attract. It's like trying to keep someone with a belly wound alive by pouring in more blood to make up for the loss from the wound. It won't help if you don't stitch him up.
Right now, every core feature and profession can use several more iterations to add more detail, variety, options and choices to them. That does not mean, cutting something off and replacing it with something more shiny but equally shallow.
Every feature in EVE should be fleshed out deep enough that you can take the average WoW-tard and drown him in it.
Until CCP reevaluates its strategies and takes a less self-destructive course, I will stay away from EVE. Words and promises are not enough, actions speak louder than any marketing hype can. EVE has so much potential, I hate to see it all go to waste like that.
Quoting this mostly for the hilarious fact that it has been quoted quite a few times since it was posted, and everyone seems to agree with it.
As for the inflexible distribution of resources, CCP uses scrum teams precisely for their flexibility.
As for the dedicated developers issue, every developer and programmer is dedicated 20% to fixing old issues and bugs, and they do have people working on other projects besides the ones listed in the blog post.
As for the PR team smoke and mirrors bit, I would hardly see CCP Explorer as a PR lackey trying to calm down the riotous forum posters.
As for how shallow EVE is, I find it very deep, but if you find it shallow, that would be your opinion (not fact).
I think that their development strategy could use some work, but, to steal your analogy, stitching the guy up and waiting for the wound to heal before giving him more blood won't work either; balance is needed between bug fixes (good), iterating features (lacking), and new features (currently going overboard).
As for the professions in EVE, yes, some could use some work, but some are perfectly fine, so stay away from blanket statements there.
And it is in the interest of CCP, as a business, to have a certain amount of simplicity in their product to draw people into the more complicated aspects of EVE; while you should be able to drown inferior MMO players in the complexity, there should be some things that are basic and intuitive.
So while there is room for improvement, it is hardly the end of the universe scenario that you play it out to be. Even if you think CCP is so into PR and hyping up new products, and are ignoring the players posting in the forums, they can't ignore a loss in subscriptions. Threats mean nothing without the follow through. --- "All your boot.ini are belong to us." -CCP |